What if you had no dice and no internet?

Could you still play an RPG with random chance?

This is what I asked myself in the shower last night, at the end of GDC 2025.

Goals:

  1. Create a simple RPG that allows for chance without usage of dice, preferably with

    easily-available materials

  2. If possible, implement a quality/resource-based narrative that is both dynamically affected by, and dynamically affects the progression of the narrative.

Constraints:

  1. Time is here a factor, in more ways than one; I spent it creating a minimum-viable-product; if it’s not fun or interesting at this stage, it will be harder to make it so later.

  2. Simplicity is key; we could surely come up with a solution that relies on complex algorithms, but if done correctly, a child should be able to enjoy this game as much as an adult