What if you had no dice and no internet?
Could you still play an RPG with random chance?
This is what I asked myself in the shower last night, at the end of GDC 2025.
Goals:
Create a simple RPG that allows for chance without usage of dice, preferably with
easily-available materials
If possible, implement a quality/resource-based narrative that is both dynamically affected by, and dynamically affects the progression of the narrative.
Constraints:
Time is here a factor, in more ways than one; I spent it creating a minimum-viable-product; if it’s not fun or interesting at this stage, it will be harder to make it so later.
Simplicity is key; we could surely come up with a solution that relies on complex algorithms, but if done correctly, a child should be able to enjoy this game as much as an adult